

no shortcuts, highest quality has priority over anything else all work is done via GPU shaders (except madVR's IVTC atm) bypasses graphics card's video (damage) algorithms final 16bit processing result is dithered down to RGB output bitdepth gamut & gamma correction for display calibration high quality scaling (bicubic, mitchell, lanczos, spline etc) Make sure you display it with 1:1 pixel mapping, otherwise it won't work.ġ) "madMeasureHDR Optimizer" created by Anna & Flo:Ģ) "Simple Analyzer for madMeasureHDR" created by pandm1967 (use download link in pandm1967's signature):ģ) "Simple AutoMeasure Tools for UHD clones" created by pandm1967 (use download link in pandm1967's signature): If you want to test whether your display supports RGB in 4:2:0, 4:2:2 or 4:4:4, you can use this test image. The XySubFilter subtitle renderer, using the "new subtitle interface", is available here. The "madTestPatternSource" filter (madVR test patterns) is available here.

You can download old madVR versions here. * fixed: deinterlacing of P010 software decoded videos was broken download links: * improved frame drop/repeat estimates for xx/1.001 hz modes * added full-size EDID block reading (256 bytes instead of just 128) * added workaround for make Nvidia's private HDR switching API work better * added support for AMD's private HDR switching API * added optimized "let madVR decide" HDR configuration option

* added support for outputting 10bit in fullscreen windowed mode (win10)

* added support for native D3D11 DXVA hardware decoding (needs nightly LAV)
